This then interprets that input and enables you to rotate a movie clip in 3D.
Adding a SWF to a BSP Object - In this video we cover the steps needed to add a Flash file onto a BSP surface, including the necessary Kismet workflow.Render Textures & Materials - This video discusses creating the render texture and material necessary to display interactive Flash content on a BSP surface in a UDK level.Importing a SWF - This video discusses a few important rules when creating and importing Flash content into UDK.Scaleform UDK Documentation - Official Scaleform 4.0 UDK documentation.Note: While most of the documentation available is built on Scaleform 3.0, they are still applicable to Scaleform 4.0. With its integration into Unreal Engine 3, Scaleform allows UnrealScript as well as Kismet's visual scripting to work in conjunction with Flash's scripting language ActionScript to create engaging, interactive interfaces that take advantage of Flash's motion graphics capabilities and the developers' familiarity with Unreal Engine 3's tools.įor more documentation on working with Scaleform GFx in general, especially CLIK components, see the official Scaleform Documentation site. Scaleform GFx puts the power to design UIs into the hands of the artist, providing a collection of premade widgets designed specifically for use in games and built-in support for effects such as animation. These can be rendered directly to the screen or rendered as textures which can be used in materials and applied to geometry within the world. Scaleform GFx provides a means of using motion graphics created in Adobe Flash Professional as user interfaces and heads-up displays in Unreal Engine 3.